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It’s important to aim for those weak points for maximum effectiveness, and the iconic underslung grenade launcher would be a handy alt-fire to have, but otherwise, the Pulse Rifle is a great starting Aliens Fireteam weapon that’s difficult to upgrade from – effective and supremely versatile.
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The Pulse Rifle has good magazine capacity, meaning you can take out seven or eight Xenos before you need to reload, plus it can hit hard at any range. There’s a very good reason for that – it’s perfect for almost any situation.

The classic Colonial Marine Pulse Rifle is your standard-issue weapon for four of the five combat classes in Aliens Fireteam.

However, if your flamethrower-wielder pairs with a Technician and said flamethrower user positions in range of deployed Charged Coils that help slow incoming baddies, then the weapon is immediately better. For example, the basic flamethrower is incredibly powerful at incinerating Xeno waves, but it can take a lot longer to kill Synthetics and Praetorians. The reason why is because some weapons have some obvious weaknesses, which are easily mitigated by the strength of other weapons. On a final note, some weapons are immediately made better or worse when playing in co-op, rather than with Alpha and Beta AI synths. As we continue to put the current and any new weapons through their paces, or whenever the game is updated, we’ll be sure to make our Aliens: Fireteam Elite weapons tier list even more badass. However, our tier list is based mainly on weapon stats, and our hard-fought experience of using each weapon during extensive co-operative playtesting. This thinking has informed our tier list to some degree.īe aware that the following list of the best weapons for Aliens: Fireteam Elite does take into account Weapon XP, Perks, Consumables, and Weapon attachments (aka mods) such as optics, muzzles, barrels, armatures, and magazines on the odd occasion. good against Aliens like Guards and Praetorians). For every other class, the Pulse Rifle (or one of its variants) is a versatile pick that allows you to select a more specialist second weapon, or one that is able to deliver high levels of Weak Point Damage (ie. For the Technician, for example, while it may seem that they are limited to short-range (CQW) and lighter (handgun) weapons, this is made up for to a degree by being able to deploy a Sentry Turret. When selecting the right weapons, as well as taking into account personal playstyle, you should think about weapons (and abilities) that allow you to be effective regardless of the situation. Each class of Marine can carry up to two (with a standard sidearm), but they cannot be of the same type. There are four types of weapon to consider in Aliens Fireteam: Rifle, Heavy, Handgun and CQW (Close Quarter Weapon). The question is, which Aliens: Fireteam weapons are the best for mowing down those alien hordes? Read our Aliens: Fireteam tier list to find out… Aliens: Fireteam Classes
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But, coming hard on the heels of the Back 4 Blood beta, the latest co-op shooter does come fitted with Pulse Rifles, shotguns, and plenty of other weapons inspired by the classic Aliens movie franchise. Contrary to the dropship ordinance Private Hudson boasted about in the Aliens movie, the game also lacks tactical smart-missiles, sonic electronic ballbreakers, nukes, knives, and sharp sticks. Sadly, no independently targeting particle-beam phalanx exists in Aliens: Fireteam Elite. Also, we have had a chance to play the new weapons that dropped in the Season 1 update, launching with the new Phalanx class. I have updated this tier list to reflect our ever-changing opinions on the game’s weapons, now that we have our favourite weapons levelled up, and claimed the weapons are only accessible in Hidden Caches or through grinding Intense difficulty missions, etc.
